Download A Hitchhiker's Guide to Virtual Reality by Karen McMenemy PDF

By Karen McMenemy

A Hitchhiker's advisor to digital Reality brings jointly lower than one hide all of the facets of photographs, video, audio, and haptics that experience to interact to make digital fact a fact. like every strong consultant, it unearths the sensible stuff you want to know, from the point of view of authors who've been there. This two-part advisor covers the technology, know-how, and arithmetic of digital truth after which info its useful implementation. the 1st half seems at how the interface among human senses and know-how works to create digital fact, with a spotlight on imaginative and prescient, crucial feel in digital truth. the second one a part of the e-book is tightly built-in with an accompanying CD, which includes the courses for greater than 30 digital fact tasks, ranging in scope from a device that simulates digital sculpting to a collection of software program for the keep an eye on of a four-projector immersive digital surroundings

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In NATO Research and Technology Organization Meeting Proceedings, MP058, 2001. [13] K. Stanney et al. “Human Factors Issues in Virtual Environments: A Review of the Literature”. Presence 7:4 (1998) 327–351. [14] B. Subaih et al. “A Collaborative Virtual Training Architecture for Investigating the Aftermath of Vehicle Accidents”. In Proceedings of Middle Eastern Symposium on Simulation and Modeling, 2004. [15] P. Weiss et al. “Virtual Reality Applications to Work”. WORK 11:3 (1998) 277–293. [16] B.

In Proceedings of Conference on University Pedagogy. informatik. rtf), 1999. [5] M. Macedonia. “Entertainment Technology and Virtual Environments for Military Training and Education”. In Forum Futures 2001. pdf). Cambridge, MA: Forum for the Future of Higher Education, 2001. [6] J. T. Mitchell. ” Disasters 21:3 (1997) 258–266. [7] S. Pieper et al. “Surgical Simulation: From Computer-Aided Design to Computer-Aided Surgery”. In Proceedings of Medicine Meets Virtual Reality. Amsterdam: IOS Press, 1992.

These simulators range from a single computer screen with a game-type steering console to a top-of-the-range system which consists of a vehicle with a field of view of 360◦ mounted on a motion base. The explosion of VR for training purposes can be well justified. It is an ideal tool for training people how to use expensive equipment. This not only safeguards the equipment, but also means that it will not have to be taken out of the production line for training purposes. VR is also cost-effective when the equipment has a high running cost that could not be justified for training purposes only.

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